Warcraft Classic' Layering And Realm Queues from buzai232's blog

The demand for space on World of Warcraft Classic servers, which launched tonight at 6 p.m. Eastern Time, has been overwhelming.To get more news about Shadowlands WoW Gold, you can visit lootwowgold news official website.

Fans of the nearly 15-year-old game have been creating characters like mad since last week, reserving their names and a shot at recapturing the nostalgia of playing the game as it was close to its launch. There is no up-front cost to Classic; if you have an active World of Warcraft subscription, you own it. So the barrier to those wanting to take a gander at the game, whether they stay or not, is very low.

As a result, nearly every server at launch was reading Full before the game even began, and Blizzard's been posting increasingly plaintive notes asking people to move off ultra-full servers where streamers or popular communities have taken up residence to newer, lower-population servers.

Realistically, WoW game director Ion Hazzikostas told Forbes, the population is going to drop dramatically after the tourists leave and the committed WoW Classic players settle in for the long haul. To deal with that disparity, the company is using "layering," which creates multiple copies of the entire game world of Azeroth to hold people in the short term.

I caught up with Hazzikostas for an extended interview about those realm login queues, the reasons for layering, and how it works. This is the first part of that interview, talking specifically about why you're probably waiting in a login queue right about now. (Welcome! Can we get you a cup of coffee and a few good stories to read while you wait?)
To be clear, we don't view layering as an improvement to the Classic experience. We're not saying that man, we wish we had layering back in 2006, it would have made it so much better, but now we have it, so let's do this. Layering is the lesser of several evils by a large margin.
We are trying to manage long term healthy populations on these servers around a unique sort of game launch. There's no box that you have to buy on a shelf in a retail store for an outlay of dollars. We are opening this world up to millions of people, many of whom are just going to want to check it out as a matter of curiosity.

There are others who've been waiting for this clearly for years and they are in, as in as can be, but they're all going to be there contending for the same server space on day one.


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