New World review from buzai232's blog

New World review


New World is a massively multiplayer online (MMO) game that feels like your favorite third-person title - only with hordes of other people running around. It doesn't ask players to confine themselves to classes, only to one of three factions. Instead of a Western fantasy setting, New World feels ripped straight out of the pages of an alternate history book about the 1700s. You can challenge other players, but you'll probably want to focus more on clearing the world of Corrupted Breaches: blood-red clouds that billow around you and spawn creatures that can make short work of your character. To get more news about buy new world gold, you can visit spieltimes.com official website.

Although it stubbornly clings to genre conventions by asking you to spend hours grinding for levels and resources, New World also flouts some of the more frustrating MMO mechanics. It doesn't force players to band together for raids, or funnel them into arbitrary jobs or sub-classes. Instead, New World offers a large, unique sandbox, ripe for traveling on foot (a good thing, since there are no mounts), and a gameplay loop that keeps you coming back for more.
For Amazon's first major game release (if we don't count the ill-fated Crucible), New World feels more like a title from a more experienced studio. It's comfortable in all the ways you'd expect an MMO like Final Fantasy XIV or World of Warcraft to be, but it even surpasses those mainstays in certain ways. Granted, New World can be similarly frustrating at times, but the excitement that washes over you when you level up or uncover a new area washes those annoyances away in a moment.

New World truly does feel like exploring an untamed land, from top to bottom, despite retaining much of the same kind of content we typically see in other MMOs. Read on for our full New World review.

New World is set in a supernatural, alternate version of 18th-century North America. It's the Age of Exploration, and explore you will, as you find yourself washed ashore on a fictional island called Aeternum. Tasked with colonizing this wild, cursed area, you must discover what's behind the corruption that's eked into every part of the island. You've also got a chance to make a name for yourself in this uninhabited wilderness as you (and others) work to raise new villages and landmarks. It's fairly typical MMO fare, but it does lay the groundwork for some fun RPG elements, if you're interested in really diving in deep.

If you've ever played a survival game, where you need to collect food and gear to survive each night, then you'll feel right at home in New World. Right after creating your character (and choosing from some of the worst hairstyle options I've ever seen in a game), you're free to explore. That means gathering wood, flint, and other goods you'll need to make it in this austere environment.

New World is all about making your own way, from crafting your first rickety wooden sword, to scavenging torn clothing from enemies as you journey onward toward civilization. You'll also duke it out with foes across a variety of meadows, forests, villages, shipwrecks, cliffsides, riverbeds and just about any sort of landscape you can think of. Repeating these tasks feels like a well-balanced waltz: crafting, attacking and gathering. It's a good thing the gameplay loop really doesn't get old.

The game rewards you for everything you do. Whether you stop to skin a wolf or chisel down a boulder, you constantly level up a corresponding stat. This leads to unlocking better crafting recipes and abilities. When you get back to town and need to create rations or a new set of armor, you can see the progress you've made in the hours you spent exploring.

Combat in New World feels fast, fluid, and responsive. Most importantly, it all takes place in real-time, so you can choose whether to escape zombie-like Corrupted monsters, or chase after a fleeing rabbit. When you swing your sword or axe, it feels like it's actually connecting with an enemy instead of colliding with air, as in some other MMOs. You build combos with the abilities you unleash, much like Devil May Cry or another swordplay-centric action game. Clicking on enemies to swing your weapon, cast a spell or fire off arrows feels good. There's no standing idly by, waiting for your attacks to hit. When you score a kill, there's a wave of satisfaction at the end.


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