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It would be nice if GGG can finally say if it's a bug that guardians/elder influence still remains on the map if they are not killed. If people wonder why it could not be a bug, the upside is that you can fuck up your guardian/elder fight (i.e. use all portals) and just redo it.


My hat hunt got me to Karv's stream who got pm'd by uber about it. Naturally, I got curious and tuned to what uber is doing. 


So that dude is like, I just found out this bugabuse thing that is going on, I'll let my friend Karv know, then proceeds to talk about how busted it is and how it's "rip", to replicate the same thing after 15 minutes on stream while still rationalizing as to why it can't be bug abuse TO HIS AUDIENCE where ppl are like logging in just to abuse this. So instead of reporting it 50 hours or so ago, at least to make sure, he basically listens to twitch chat advice. It literally has nothing to do with "being pressured by ladder".


I realize the poor boy is scared of getting banned over this. But holy hell. He's basically the guilty party yelling "I'M INNOCENT I DIDN'T DO ANYTHING WRONG" before any repercussions hit him.


Basically, there's the mechanic that if you don't kill the guardian or run the map elder is on before the guardians are dead which is broken. Probably unintended and used by anyone who got to this point, as it's the best thing to do. It needs setup and you have to move elder and get lucky to get it on a map you want. Uber brings up the actual bug here imo.


Because what he's doing is not skipping the boss. Elder influence would go away after clearing like half the map, the boss doesn't have to die for this. Which he ackowledges, by the way. Then goes on to say "And that's why we're opening up multiple instances to circumvent that and let me explain to you why it's not bug abuse.", basically. And in his post compares it to torment and such with mods rotating based on time. Which doesn't apply here. This is the actual bug. Getting xx elder influenced maps out of what should be just one. And these do have extra packs.


Getting extra kills for the Endgame Grind Challenge indeed is basically whatever. Unless the Guardians give substantial exp, but I highly doubt that. It might very well be that spamming the elder map before the guardians are dead will be fixed too, though. At least there's hoping. If you want to know Path of Exile news, you can click here

luckypants Dec 18 '17, 02:01AM · Tags: poe news

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Yesterday my game client crashed when I was inside a Lab Trial. After restart, the first try for authentication and account login failed with a timeout (error message said something about "unuasual disconnect" or something like that). Second try got me to the character screen. Loading the city hub failed after ~30 seconds, back to account login screen. This time no problems in the first step. Second try of loading citiy hub was sucessful. Diconnect again when I tried to get to my hideout. Second try sucessful. Same when I tried to get back into my map (which cost me a portal). Loading the trial actually worked. Let us see 3.1.0d Patch Notes.


1) Fixed a bug causing Ulaman, Sovereign of the Well to deal more damage than intended with his spirit-spending ability to characters in melee range.


2) Fixed a bug causing Abyss Lich bosses to target non-players more often than intended.


3) Fixed a bug where the 'Defeat Elder Guardians' challenge was not able to be completed.


4) Fixed a bug where Abyss monsters could spawn too early in certain areas and interfere with normal Abyss mechanics.


5) Fixed some crashes caused by Scorching Ray.


6) Fixed a crash with Ancestral Call.


This has been deployed as a restartless patch. It won't require a realm shutdown, but the next time you restart your client it will update.

luckypants Dec 13 '17, 02:01AM · Comments: 5 · Tags: poe news