Now that the poll has ran a couple days, I have gotten a pretty good 
view on those who are in favor and who are against the idea of 
developing a standalone game, and I doubt the percentage is going to 
change dramatically from as it stands now.
First of all in 
gangster mafia, I want to thank everyone who not only has voted in the poll, but who have also voiced their opinion on the subject!
As it stands now, 82% have voted yes, and 18% have voted no. Bare in mind that this however, is a poll and not an election.
The
last few days I've done a lot of research on the subject, reading 
arguments from both sides carefully and determining how feasible this 
is.

If
I were to make a standalone mafia city game, there's a huge chance that
my work would finally get some public recognition outside of this 
community, and thus direct more publicity to this mod as well, which 
would be a huge motivator. Also the next generation graphics would do a 
lot more justice on the 3D models as I can let my full imagination go 
wild without any technical limits that are bound to a 2002 game engine.
Also,
if it turns out favorably, such a game could actually generate an 
income, allowing me to spend more time on production as this could 
compensate unpaid leave.
However, there is also a considerable 
downside to it, I found. The first issue is that this will indeed bring 
on extra work. A lot of it.
I won't put my name on anything that is 
halfassed, so if I were to make a polished game, there would be a lot of
work to turn just a bunch of shiny 3D models into a... game...
But 
that's just the tip of the iceberg. (pun intended). Before it even gets 
to that point, I need to spend time working on a proper concept plan, 
take care of all legal aspects such as contracts and licenses, and make 
sure to set up a revenue system to securely and as effectively as 
possible link income to expenses. Not to mention a new social media 
outlet would be required and maintained as it is a separate thing from 
this mod. Also, although the pipeline for say, Unreal Engine, is a lot 
faster and effective, it's still a different pipeline that has no effect
on the progression of the mod, thus possibly lengthening the production
in that regard as soon as the 3D models are finished. Raise your hands 
if you want to wait even longer for this mod to finish. Exactly.
So
although I am confident that I could do this, I fear there will be a 
huge risk doing this while the mod's development is still going on. That
risk includes having to cancel the mod, and despite possibly winning a 
lot of new fans through a standalone game's publicity, I might be losing
the very fans that stuck with me through all those years, who I 
consider invaluable.
Porting the mod entirely as a standalone 
game is a no-go as it would be a tremendous amount of work to make a 
replica Mafia spinoff with its corresponding environment, setting, 
characters, animations, AI and whatnot else. Not only would that not 
sell as a standalone game concept since I'm appealing to the same 
limited audience, it is a legal nightmare as I would be expanding on a 
franchise whose Intellectual Property ain't in my possession. One cannot
simply do that.
Lastly, as a mod, despite me wanting to finish 
it in a couple of years, there is no actual pressure. All that changes 
however as soon as there is money into play. Because the moment someone 
has bought a copy of the game, be it through a KickStarter perk or 
through an early access release, I am obligated to provide new content 
within a set timeframe. I fear this added pressure could pull me back 
into the depression I spent so much time on getting out of, and prefer 
to stay out of as well.
So! What's the plan then?
At this 
moment in time, after careful consideration, I've decided not to work on
a standalone title and to accept the 'underdog' status of this project.
Meaning I'll keep my full attention focused on the Mafia mod.
That
said though, this has given me a lot of food for thought, and having 
seen how much people are interested in a standalone game, I am not 
wiping that idea off the table. I will do some tests in Unreal Engine 
when I'm not working on the mod. If anything useful comes out of it, I 
could share it to public.
Alternatively to an actual game, I am open 
to the idea to release some sort of tiny preview made in Unreal Engine 
where players can simply walk around a 3D scene, to be either released 
for free or for donators since it stands free from the mod itself. That 
shouldn't be too hard to make.
Since a demo of this mod in Mafia 
is practically impossible due to the complexity of it, I am willing to 
have a let's play channel have a go at it when the interior is in to 
give people a preview of what it is like to play it. This channel has 
made a specialty of Titanic games and he would love to feature this mod.
More details about it will be posted when the time comes.
Again,
thank you everyone for contributing to the poll! It feels really good 
to have discussed this subject with you all. I do hope that those who 
voted yes understand my decision. If I felt comfortable doing it, I 
would really have, but currently, I think I would be biting off more 
than I can chew, causing stress for me, and disappointment to a lot of 
you. And I think none of us want any of that. :)
So, you can 
expect new updates for the mod soon as usual. For now, I'll try to 
implement as many areas into the game as possible before going on with 
modelling, so that for once we all finally get to see the ship in Mafia,
instead on just some renders. So that the Mafia Titanic Mod, finally 
looks like... a MAFIA Titanic Mod. ;)
For more information about Mafia city, Please visit its official site: https://mafiah5.yottagames.com/?language=en_EN
					
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